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EMAILgthomas@gregthomas3d.com


SKILLS

- Traditional Animation 2D and 3D.
- Low and High poly modeling. 
- Texturing (Diffuse, Normal, Specular Maps).
- UV Mapping.
- 3D Lighting 
- Video Editing.
- Able to thrive working independently or in a team environment.
- Fast paced learner and able to quickly adapt to new technologies.
- Ability to work concurrently on multiple projects.

EXPERIENCE

June 2011 - Current: Freelance/Contract Artist
- 3D Modeling and lighting.
- Video editing and animation.

October 2010 - May 2011: Systran Inc - Technical Illustrator 
- Generated technical graphics and illustrations with Adobe Photoshop and Illustrator for Sasref/Shell Oil.  

August 2009 - August 2010 : Various freelance projects - 2D/3D Artist 
- Modeled and textured low poly models for various small UDK game projects. 
- Constructed various 2d visuals and video for weddings and graduations.

June 2008 - May 2009 : Pi Studios - Environment Artist 
- Responsible for modeling, texturing, and uv mapping game assets from concept.
- Worked on 2 shipped game titles and 2 unreleased titles.
Game titles completed: Bomberman Battlefest, Beatles Rock Band.

March 2007 - April 2008 : Pure Xhale Games - Environment Artist (contract) 
- In charge of modeling and texturing environment props. 
- Worked alongside lead artist helping to establish in-game styles for models and textures. 
- Produced a low poly main female character. 

September 2006 - March 2007 : Freelance/Contract Artist 
- Rendered photoreal 3D scenes with Vray Render for blish.com. 
- Constructed an assortment of modeling and texturing for small independent game projects.

SOFTWARE

- Autodesk 3D Studio Max
- Maxon Cinema 4D  
- Adobe Photoshop 
- Adobe Illustrator
- Adobe InDesign
- Adobe After Effects 
- UDK (Unreal Engine) 
- Adobe Flash
- V-Ray Render 
- Final Cut Pro
- Autodesk Mudbox 

EDUCATION

Bachelor of Applied Science in Animation - Westwood College (2004-2006)




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